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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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#include "Tendency.hpp"
Include dependency graph for UVProjection.hpp:Go to the source code of this file.
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Kinesis |
Functions | |
| UVField | MayaFlux::Kinesis::axial_blend (const glm::vec3 &origin=glm::vec3(0.0F), float scale=1.0F, float blend=4.0F) |
| axial_blend projection: blend of three axis-aligned planar projections | |
| UVField | MayaFlux::Kinesis::cartesian (const glm::vec3 &axis=glm::vec3(0.0F, 0.0F, 1.0F), const glm::vec3 &origin=glm::vec3(0.0F), float scale=1.0F) |
| cartesian projection along a chosen axis | |
| UVField | MayaFlux::Kinesis::cylindrical (const glm::vec3 &axis=glm::vec3(0.0F, 1.0F, 0.0F), const glm::vec3 &origin=glm::vec3(0.0F), float radius=1.0F, float height=1.0F) |
| Cylindrical projection around a world axis. | |
| UVField | MayaFlux::Kinesis::spherical (const glm::vec3 ¢re=glm::vec3(0.0F)) |
| Spherical projection from a centre point. | |