130 uint32_t vertex_count { 0 };
131 uint32_t mode {
static_cast<uint32_t
>(UVProjectionMode::CARTESIAN) };
132 uint32_t write_colour { 0 };
134 glm::vec3 param_origin { 0.0F };
135 float param_scale { 1.0F };
136 glm::vec3 param_axis { 0.0F, 0.0F, 1.0F };
137 float param_aux { 1.0F };