MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ source

std::shared_ptr<Core::VKImage> MayaFlux::Yantra::VisionGpuContexts::source

Input image the current walk started from.

Ops needing the original frame rather than the working image read this (contour_march stages it at binding 1). Set on a fresh run and untouched across suspensions, so a polling call uses the frame the sequence began on rather than whatever argument it was passed.

GPU-only. The CPU pass has no equivalent: its handle is an index into a reused slot pool, so retaining the input handle would retain a slot whose contents the ping-pong overwrites.

Definition at line 84 of file VisionGpuDispatch.hpp.

Referenced by MayaFlux::Yantra::VisionGpuExecutor::run().