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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| std::function<void(VisionGpuContexts&)> MayaFlux::Yantra::VisionGpuContexts::Suspension::finalize |
Work to run once the fence has signaled, before the walk resumes.
Empty for steps that need none.
Lets a deferred step read back or commit state on completion rather than on submission. Dropped without running by reset().
Definition at line 214 of file VisionGpuDispatch.hpp.
Referenced by MayaFlux::Yantra::VisionGpuExecutor::op_dense_flow(), MayaFlux::Yantra::VisionGpuExecutor::op_track_keypoints(), and MayaFlux::Yantra::VisionGpuExecutor::run().