MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ finalize

std::function<void(VisionGpuContexts&)> MayaFlux::Yantra::VisionGpuContexts::Suspension::finalize

Work to run once the fence has signaled, before the walk resumes.

Empty for steps that need none.

Lets a deferred step read back or commit state on completion rather than on submission. Dropped without running by reset().

Definition at line 214 of file VisionGpuDispatch.hpp.

Referenced by MayaFlux::Yantra::VisionGpuExecutor::op_dense_flow(), MayaFlux::Yantra::VisionGpuExecutor::op_track_keypoints(), and MayaFlux::Yantra::VisionGpuExecutor::run().