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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Base coroutine promise type for audio processing tasks. More...
#include <Promise.hpp>
Inheritance diagram for MayaFlux::Vruta::routine_promise< RoutineType >:
Collaboration diagram for MayaFlux::Vruta::routine_promise< RoutineType >:Public Member Functions | |
| void | domain_mismatch_error (const std::string &awaiter_name, const std::string &suggestion) |
| std::suspend_always | final_suspend () noexcept |
| Determines whether the coroutine suspends before destruction. | |
| RoutineType | get_return_object () |
| template<typename T > | |
| T * | get_state (const std::string &key) |
| Retrieves a value from the state dictionary. | |
| std::suspend_never | initial_suspend () |
| Determines whether the coroutine suspends immediately upon creation. | |
| void | return_void () |
| Handles the coroutine's void return. | |
| template<typename T > | |
| void | set_state (const std::string &key, T value) |
| Stores a value in the state dictionary. | |
| void | unhandled_exception () |
| Handles exceptions thrown from within the coroutine. | |
Public Attributes | |
| bool | auto_resume = true |
| Flag indicating whether the coroutine should be automatically resumed. | |
| uint64_t | delay_amount = 0 |
| Amount of delay requested by the coroutine. | |
| const ProcessingToken | processing_token { ProcessingToken::ON_DEMAND } |
| Token indicating how this coroutine should be processed. | |
| bool | should_terminate = false |
| Flag indicating whether the coroutine should be terminated. | |
| std::unordered_map< std::string, std::any > | state |
| Dictionary for storing arbitrary state data. | |
| const bool | sync_to_clock = false |
| Flag indicating whether the coroutine should synchronize with the audio clock. | |
Base coroutine promise type for audio processing tasks.
This promise_type serves as the base class for all coroutine promises in the MayaFlux engine. It defines the common behavior and interface for coroutines, including lifecycle management, state storage, and execution flags.
The promise_type is a crucial component of C++20 coroutines that defines the behavior of SoundRoutine coroutines. It serves as the control interface between the coroutine machinery and the audio engine, managing:
In the coroutine model, the promise object is created first when a coroutine function is called. It then creates and returns the SoundRoutine object that the caller receives. The promise remains associated with the coroutine frame throughout its lifetime, while the RoutineType provides the external interface to manipulate the coroutine.
Definition at line 34 of file Promise.hpp.