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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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strong |
| Enumerator | |
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| GLSL_STRING | In-memory GLSL source. |
| GLSL_FILE | Path to .comp/.vert/.frag/etc. |
| SPIRV_FILE | Path to .spv file. |
Definition at line 55 of file ShaderFoundry.hpp.