MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ SourceType

Enumerator
GLSL_STRING 

In-memory GLSL source.

GLSL_FILE 

Path to .comp/.vert/.frag/etc.

SPIRV_FILE 

Path to .spv file.

Definition at line 55 of file ShaderFoundry.hpp.

55 : uint8_t {
56 GLSL_STRING, ///< In-memory GLSL source
57 GLSL_FILE, ///< Path to .comp/.vert/.frag/etc
58 SPIRV_FILE ///< Path to .spv file
59 } type
enum MayaFlux::Portal::Graphics::ShaderSource::SourceType type