MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ SourceType

Enumerator
GLSL_STRING 

In-memory GLSL source.

GLSL_FILE 

Path to .comp/.vert/.frag/etc.

SPIRV_FILE 

Path to .spv file.

SPIRV_ASM 

In-memory SPIR-V assembly text (assembled via SPIRV-Tools, no shaderc)

Definition at line 140 of file ShaderUtils.hpp.

140 : uint8_t {
141 GLSL_STRING, ///< In-memory GLSL source
142 GLSL_FILE, ///< Path to .comp/.vert/.frag/etc
143 SPIRV_FILE, ///< Path to .spv file
144 SPIRV_ASM, ///< In-memory SPIR-V assembly text (assembled via SPIRV-Tools, no shaderc)
enum MayaFlux::Portal::Graphics::ShaderSource::SourceType type
@ SPIRV_ASM
In-memory SPIR-V assembly text (assembled via SPIRV-Tools, no shaderc)