MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Portal::Graphics::DescriptorBindingConfig Struct Reference

Portal-level descriptor binding configuration. More...

#include <ShaderFoundry.hpp>

+ Collaboration diagram for MayaFlux::Portal::Graphics::DescriptorBindingConfig:

Public Member Functions

 DescriptorBindingConfig ()=default
 
 DescriptorBindingConfig (uint32_t s, uint32_t b, vk::DescriptorType t=vk::DescriptorType::eStorageBuffer)
 

Public Attributes

uint32_t set = 0
 
uint32_t binding = 0
 
vk::DescriptorType type = vk::DescriptorType::eStorageBuffer
 

Detailed Description

Portal-level descriptor binding configuration.

Definition at line 86 of file ShaderFoundry.hpp.


The documentation for this struct was generated from the following file: