MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::Network::GeometrySlot Struct Reference

Peer unit within an InstanceNetwork. More...

#include <GeometrySlot.hpp>

+ Collaboration diagram for MayaFlux::Nodes::Network::GeometrySlot:

Public Attributes

bool dirty { true }
 
uint32_t index {}
 
std::string name
 
std::shared_ptr< GpuSync::GeometryWriterNodenode
 
glm::mat4 transform { 1.0F }
 

Detailed Description

Peer unit within an InstanceNetwork.

Holds any GeometryWriterNode subclass. All per-vertex data (color, normals, UVs, tangents) lives in the node's vertex buffer. The slot carries only the per-instance world transform driven by operators or set directly. dirty signals the buffer layer that the SSBO entry for this slot needs re-upload.

Definition at line 17 of file GeometrySlot.hpp.


The documentation for this struct was generated from the following file: