MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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MayaFlux::Kinesis::Vision::FieldSample Struct Reference

Per-channel mean/min/max over a sampled image region, computed on GPU (Yantra's region_sample.comp) rather than downloaded and reduced on the caller's side. More...

#include <VisionInsight.hpp>

+ Collaboration diagram for MayaFlux::Kinesis::Vision::FieldSample:

Public Attributes

glm::vec4 max_val {}
 
glm::vec4 mean {}
 
glm::vec4 min_val {}
 

Detailed Description

Per-channel mean/min/max over a sampled image region, computed on GPU (Yantra's region_sample.comp) rather than downloaded and reduced on the caller's side.

The channel semantics depend entirely on what image was sampled: rgb for a colour frame, r/g = flow vector with b = confidence and a = residual for VisionAnalysis::estimate_motion, and so on. VisionExtractor does not interpret the channels, only reduces them.

Definition at line 134 of file VisionInsight.hpp.


The documentation for this struct was generated from the following file: