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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Position and normalised color derived from spatial sampling. More...
#include <VertexSampler.hpp>
Collaboration diagram for MayaFlux::Kinesis::SampleResult:Public Attributes | |
| glm::vec3 | position |
| glm::vec3 | color { 1.0F } |
| float | scalar { 1.0F } |
| Normalised scalar; maps to size (PointVertex) or thickness (LineVertex) | |
Position and normalised color derived from spatial sampling.
Color is a spatially-derived hint (normalized position, spherical angle, etc.) and may be overridden by the caller. No vertex-type-specific fields are present.
Definition at line 55 of file VertexSampler.hpp.