MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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MayaFlux::Kinesis::SampleResult Struct Reference

Position and normalised color derived from spatial sampling. More...

#include <VertexSampler.hpp>

+ Collaboration diagram for MayaFlux::Kinesis::SampleResult:

Public Attributes

glm::vec3 position
 
glm::vec3 color { 1.0F }
 
float scalar { 1.0F }
 Normalised scalar; maps to size (PointVertex) or thickness (LineVertex)
 

Detailed Description

Position and normalised color derived from spatial sampling.

Color is a spatially-derived hint (normalized position, spherical angle, etc.) and may be overridden by the caller. No vertex-type-specific fields are present.

Definition at line 55 of file VertexSampler.hpp.


The documentation for this struct was generated from the following file: