MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ normal

glm::vec3 MayaFlux::Kinesis::SampleResult::normal { 0.0F, 0.0F, 1.0F }

Definition at line 62 of file VertexSampler.hpp.

62{ 0.0F, 0.0F, 1.0F };