MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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MayaFlux::Evolve::Impl Struct Reference

Wiring sequences behind Evolve. More...

+ Collaboration diagram for MayaFlux::Evolve::Impl:

Public Member Functions

bool build_field (const std::shared_ptr< Nodes::Network::NodeNetwork > &network, const Nodes::Network::SpatialFieldConfig &spatial, const FieldBinder &bind, const RenderConfig &render) const
 
bool build_flow (const std::shared_ptr< Buffers::VolumeGridBuffer > &volume, const Buffers::VolumeGridBuffer::FlowConfig &flow, const RenderConfig &render) const
 
std::shared_ptr< Buffers::RelaxationGridBuffer > build_grid (const Buffers::RelaxationGridBuffer::GridConfig &config, const RenderConfig &render, const std::vector< std::byte > &seed, size_t seed_stride) const
 
void resolve (const std::shared_ptr< Buffers::VolumeGridBuffer > &volume, Buffers::VolumeGridBuffer::FlowConfig &config) const
 Fill unresolved refs of a flow config from the volume.
 

Detailed Description

Wiring sequences behind Evolve.

Holds no state.

Definition at line 132 of file Evolve.cpp.


The documentation for this struct was generated from the following file: