|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
| using MayaFlux::Evolve::FieldBinder = std::function<void(const std::shared_ptr<Nodes::Network::GpuFieldOperator>&)> |
Callable that binds fields on the GpuFieldOperator before it is wired.
Bindings must exist when the geometry buffer is registered: the field pass is wired only for an operator that carries at least one binding at that point. The callable receives the operator with its full bind() surface, cluster scoping included.
Definition at line 105 of file Evolve.hpp.