MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ Slot

Enumerator

0.0 to 1.0 across the active area

0.0 to 1.0 across the active area

PRESSURE 

0.0 to 1.0

DISTANCE 

0.0 to 1.0, hover height

TILT_X 

-90.0 to 90.0 degrees

TILT_Y 

-90.0 to 90.0 degrees

ROTATION 

-180.0 to 180.0 degrees

SLIDER 

-1.0 to 1.0, barrel pressure or finger wheel

WHEEL 

Degrees of wheel rotation this sample.

WHEEL_CLICKS 

Integral detents this sample.

BUTTONS 

Bit 0 barrel, bit 1 secondary barrel, bit 2 eraser.

STATE 

TabletState bitmask.

Definition at line 75 of file TabletFrame.hpp.

75 : size_t {
76 X = 0, ///< 0.0 to 1.0 across the active area
77 Y = 1, ///< 0.0 to 1.0 across the active area
78 PRESSURE = 2, ///< 0.0 to 1.0
79 DISTANCE = 3, ///< 0.0 to 1.0, hover height
80 TILT_X = 4, ///< -90.0 to 90.0 degrees
81 TILT_Y = 5, ///< -90.0 to 90.0 degrees
82 ROTATION = 6, ///< -180.0 to 180.0 degrees
83 SLIDER = 7, ///< -1.0 to 1.0, barrel pressure or finger wheel
84 WHEEL = 8, ///< Degrees of wheel rotation this sample
85 WHEEL_CLICKS = 9, ///< Integral detents this sample
86 BUTTONS = 10, ///< Bit 0 barrel, bit 1 secondary barrel, bit 2 eraser
87 STATE = 11 ///< TabletState bitmask
88 };
@ DISTANCE
0.0 to 1.0, hover height
@ ROTATION
-180.0 to 180.0 degrees
@ X
0.0 to 1.0 across the active area
@ WHEEL_CLICKS
Integral detents this sample.
@ STATE
TabletState bitmask.
@ TILT_Y
-90.0 to 90.0 degrees
@ WHEEL
Degrees of wheel rotation this sample.
@ SLIDER
-1.0 to 1.0, barrel pressure or finger wheel
@ Y
0.0 to 1.0 across the active area
@ TILT_X
-90.0 to 90.0 degrees
@ BUTTONS
Bit 0 barrel, bit 1 secondary barrel, bit 2 eraser.