MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Core::ShaderReflection::SpecializationConstant Struct Reference

#include <VKShaderModule.hpp>

+ Collaboration diagram for MayaFlux::Core::ShaderReflection::SpecializationConstant:

Public Attributes

uint32_t constant_id
 Specialization constant ID.
 
uint32_t size
 Size in bytes.
 
std::string name
 Variable name in shader.
 

Detailed Description

Definition at line 93 of file VKShaderModule.hpp.


The documentation for this struct was generated from the following file: