MayaFlux
0.3.0
Digital-First Multimedia Processing Framework
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use_mesh_shading
bool MayaFlux::Core::GraphicsPipelineConfig::use_mesh_shading {}
Definition at line
70
of file
VKGraphicsPipeline.hpp
.
70
{};
// If true, ignore vertex/fragment shaders and use mesh/task shaders instead
MayaFlux
Core
GraphicsPipelineConfig
Generated by
1.9.8