MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ ShaderCompilation

Shader compilation strategy.

Enumerator
RUNTIME 

Compile at runtime.

PRECOMPILED 

Use pre-compiled SPIR-V.

CACHED 

Cache compiled shaders.

Definition at line 97 of file GlobalGraphicsInfo.hpp.

97 : uint8_t {
98 RUNTIME, ///< Compile at runtime
99 PRECOMPILED, ///< Use pre-compiled SPIR-V
100 CACHED ///< Cache compiled shaders
enum MayaFlux::Core::GraphicsBackendInfo::ShaderCompilation shader_compilation