MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ ShaderCompilation

Shader compilation strategy.

Enumerator
RUNTIME 

Compile at runtime.

PRECOMPILED 

Use pre-compiled SPIR-V.

CACHED 

Cache compiled shaders.

Definition at line 59 of file GlobalGraphicsInfo.hpp.

59 : uint8_t {
60 RUNTIME, ///< Compile at runtime
61 PRECOMPILED, ///< Use pre-compiled SPIR-V
62 CACHED ///< Cache compiled shaders
enum MayaFlux::Core::GraphicsBackendInfo::ShaderCompilation shader_compilation