MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ ShaderCompilation

Shader compilation strategy.

Enumerator
RUNTIME 

Compile at runtime.

PRECOMPILED 

Use pre-compiled SPIR-V.

CACHED 

Cache compiled shaders.

Definition at line 101 of file GlobalGraphicsInfo.hpp.

101 : uint8_t {
102 RUNTIME, ///< Compile at runtime
103 PRECOMPILED, ///< Use pre-compiled SPIR-V
104 CACHED ///< Cache compiled shaders
enum MayaFlux::Core::GraphicsBackendInfo::ShaderCompilation shader_compilation