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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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strong |
Windowing library selection.
| Enumerator | |
|---|---|
| GLFW | GLFW3 (default, cross-platform) |
| SDL | SDL2 (alternative, if implemented) |
| NATIVE | Platform-native (Win32/X11/Cocoa, if implemented) |
| NONE | No windowing (offscreen rendering only) |
Definition at line 224 of file GlobalGraphicsInfo.hpp.