MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ WindowingBackend

Windowing library selection.

Enumerator
GLFW 

GLFW3 (default, cross-platform)

SDL 

SDL2 (alternative, if implemented)

NATIVE 

Platform-native (Win32/X11/Cocoa, if implemented)

NONE 

No windowing (offscreen rendering only)

Definition at line 248 of file GlobalGraphicsInfo.hpp.

248 : uint8_t {
249 GLFW, ///< GLFW3 (default, cross-platform)
250 SDL, ///< SDL2 (alternative, if implemented)
251 NATIVE, ///< Platform-native (Win32/X11/Cocoa, if implemented)
252 NONE ///< No windowing (offscreen rendering only)
253 };
@ NONE
No windowing (offscreen rendering only)
@ NATIVE
Platform-native (Win32/X11/Cocoa, if implemented)