MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ add_uniform_buffer()

void MayaFlux::Core::DescriptorSetLayoutConfig::add_uniform_buffer ( uint32_t  binding,
vk::ShaderStageFlags  stages = vk::ShaderStageFlagBits::eCompute 
)
inline

Definition at line 54 of file VKDescriptorManager.hpp.

55 {
56 add_binding(binding, vk::DescriptorType::eUniformBuffer, stages);
57 }
void add_binding(uint32_t binding, vk::DescriptorType type, vk::ShaderStageFlags stages, uint32_t count=1)

References add_binding().

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