MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ add_binding()

void MayaFlux::Core::DescriptorSetLayoutConfig::add_binding ( uint32_t  binding,
vk::DescriptorType  type,
vk::ShaderStageFlags  stages,
uint32_t  count = 1 
)
inline

Definition at line 43 of file VKDescriptorManager.hpp.

45 {
46 bindings.emplace_back(binding, type, stages, count);
47 }
std::vector< DescriptorBinding > bindings

References bindings.

Referenced by add_sampled_image(), add_storage_buffer(), add_storage_image(), add_uniform_buffer(), MayaFlux::Core::BackendPipelineManager::create_descriptor_layout(), and MayaFlux::Portal::Graphics::ComputePress::create_pipeline().

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