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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| std::string MayaFlux::Buffers::NetworkStateFieldProcessor::FieldBinding::name |
Shader binding name, as declared in ShaderConfig.
Definition at line 170 of file SpatialHashProcessor.hpp.
Referenced by MayaFlux::Buffers::ClaimFlattenProcessor::ClaimFlattenProcessor(), MayaFlux::Buffers::ClaimInitProcessor::ClaimInitProcessor(), MayaFlux::Buffers::ClaimTransferProcessor::ClaimTransferProcessor(), MayaFlux::Buffers::HashClearProcessor::HashClearProcessor(), MayaFlux::Buffers::HashDensityColorProcessor::HashDensityColorProcessor(), MayaFlux::Buffers::HashScanProcessor::HashScanProcessor(), MayaFlux::Buffers::PopulationInitProcessor::PopulationInitProcessor(), and MayaFlux::Buffers::PopulationSpawnProcessor::PopulationSpawnProcessor().