MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ on_key_pressed()

MAYAFLUX_API void MayaFlux::on_key_pressed ( const std::shared_ptr< Core::Window > &  window,
IO::Keys  key,
std::function< void()>  callback,
std::string  name = "" 
)

Schedule a key press handler.

Parameters
windowWindow to listen to
keyKey to wait for
callbackFunction to call on key press
nameOptional name for the event handler

Example:

// Handle Escape key press
}, "escape_handler");
void on_key_pressed(const std::shared_ptr< Core::Window > &window, IO::Keys key, std::function< void()> callback, std::string name)
Schedule a key press handler.
Definition Chronie.cpp:123

Definition at line 123 of file Chronie.cpp.

128{
129 auto event_manager = get_event_manager();
130 if (name.empty()) {
131 name = "key_press_" + std::to_string(event_manager->get_next_event_id());
132 }
133
134 auto event = std::make_shared<Vruta::Event>(
135 Kriya::key_pressed(window, key, std::move(callback)));
136
137 event_manager->add_event(event, name);
138}
std::shared_ptr< Vruta::EventManager > get_event_manager()
Gets the event manager from the default engine.
Definition Chronie.cpp:25

References get_event_manager(), and MayaFlux::Kriya::key_pressed().

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