MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ on_mouse_released()

MAYAFLUX_API void MayaFlux::on_mouse_released ( const std::shared_ptr< Core::Window > &  window,
IO::MouseButtons  button,
std::function< void(double, double)>  callback,
std::string  name = "" 
)

Schedule a mouse button release handler.

Parameters
windowWindow to listen to
buttonMouse button to wait for
callbackFunction to call on button release (x, y)
nameOptional name for the event handler

Example:

// Handle right mouse button release at (x, y)
}, "mouse_right_release_handler");
void on_mouse_released(const std::shared_ptr< Core::Window > &window, IO::MouseButtons button, std::function< void(double, double)> callback, std::string name)
Schedule a mouse button release handler.
Definition Chronie.cpp:190

Definition at line 190 of file Chronie.cpp.

195{
196 auto event_manager = get_event_manager();
197 if (name.empty()) {
198 name = "mouse_release_" + std::to_string(event_manager->get_next_event_id());
199 }
200
201 auto event = std::make_shared<Vruta::Event>(
202 Kriya::mouse_released(window, button, std::move(callback)));
203
204 event_manager->add_event(event, name);
205}
std::shared_ptr< Vruta::EventManager > get_event_manager()
Gets the event manager from the default engine.
Definition Chronie.cpp:25

References get_event_manager(), and MayaFlux::Kriya::mouse_released().

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