MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ on_key_released()

MAYAFLUX_API void MayaFlux::on_key_released ( const std::shared_ptr< Core::Window > &  window,
IO::Keys  key,
std::function< void()>  callback,
std::string  name = "" 
)

Schedule a key release handler.

Parameters
windowWindow to listen to
keyKey to wait for
callbackFunction to call on key release
nameOptional name for the event handler

Example:

// Handle Enter key release
}, "enter_release_handler");
void on_key_released(const std::shared_ptr< Core::Window > &window, IO::Keys key, std::function< void()> callback, std::string name)
Schedule a key release handler.
Definition Chronie.cpp:140

Definition at line 140 of file Chronie.cpp.

145{
146 auto event_manager = get_event_manager();
147 if (name.empty()) {
148 name = "key_release_" + std::to_string(event_manager->get_next_event_id());
149 }
150
151 auto event = std::make_shared<Vruta::Event>(
152 Kriya::key_released(window, key, std::move(callback)));
153
154 event_manager->add_event(event, name);
155}
std::shared_ptr< Vruta::EventManager > get_event_manager()
Gets the event manager from the default engine.
Definition Chronie.cpp:25

References get_event_manager(), and MayaFlux::Kriya::key_released().

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