MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ on_key_released()

MAYAFLUX_API void MayaFlux::on_key_released ( const std::shared_ptr< Core::Window > &  window,
IO::Keys  key,
std::function< void()>  callback,
std::string  name = "" 
)

Schedule a key release handler.

Parameters
windowWindow to listen to
keyKey to wait for
callbackFunction to call on key release
nameOptional name for the event handler

Example:

// Handle Enter key release
}, "enter_release_handler");
std::weak_ptr< Core::Window > window
Definition Picker.cpp:23
void on_key_released(const std::shared_ptr< Core::Window > &window, IO::Keys key, std::function< void()> callback, std::string name)
Schedule a key release handler.
Definition Chronie.cpp:164

Definition at line 164 of file Chronie.cpp.

169{
170 auto event_manager = get_event_manager();
171 if (name.empty()) {
172 name = "key_release_" + std::to_string(event_manager->get_next_event_id());
173 }
174
175 auto event = std::make_shared<Vruta::Event>(
176 Kriya::key_released(window, key, std::move(callback)));
177
178 event_manager->add_event(event, name);
179}
PickCallback callback
Definition Picker.cpp:22
std::string name
Definition VKDevice.cpp:123
std::shared_ptr< Vruta::EventManager > get_event_manager()
Gets the event manager from the default engine.
Definition Chronie.cpp:27

References callback, get_event_manager(), MayaFlux::Kriya::key_released(), name, and window.

Referenced by bind_fly_preset(), and bind_orbit_preset().

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