MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ register_node() [1/2]

MAYAFLUX_API void MayaFlux::register_node ( const std::shared_ptr< Nodes::Node > &  node,
const CreationContext &  ctx 
)

Definition at line 32 of file Creator.cpp.

33{
34 auto token = get_node_token(ctx.domain.value());
35
36 if (ctx.channel.has_value()) {
37 register_node(node, token, ctx.channel.value());
38 } else if (ctx.channels.has_value()) {
39 for (uint32_t ch : ctx.channels.value()) {
40 register_node(node, token, ch);
41 }
42 } else if (node->get_channel_mask() != 0) {
43 for (uint32_t ch = 0; ch < 32; ++ch) {
44 if (node->get_channel_mask() & (1 << ch)) {
45 register_node(node, token, ch);
46 }
47 }
48 } else {
49 register_node(node, token, 0);
50 }
51}
glm::vec3 value
uint32_t channels
void register_node(const std::shared_ptr< Nodes::Node > &node, const Nodes::ProcessingToken &token, uint32_t channel)
Definition Graph.cpp:139
MAYAFLUX_API Nodes::ProcessingToken get_node_token(Domain domain)
Extracts node processing token from domain.
Definition Domain.hpp:174
std::optional< uint32_t > channel
Definition Creator.hpp:29
std::optional< std::vector< uint32_t > > channels
Definition Creator.hpp:30
std::optional< Domain > domain
Definition Creator.hpp:28

References MayaFlux::CreationContext::channel, MayaFlux::CreationContext::channels, MayaFlux::CreationContext::domain, get_node_token(), and register_node().

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