MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ register_node() [1/2]

MAYAFLUX_API void MayaFlux::register_node ( const std::shared_ptr< Nodes::Node > &  node,
const CreationContext ctx 
)

Definition at line 25 of file Creator.cpp.

26{
27 auto token = get_node_token(ctx.domain.value());
28
29 if (ctx.channel.has_value()) {
30 register_node(node, token, ctx.channel.value());
31 } else if (ctx.channels.has_value()) {
32 for (uint32_t ch : ctx.channels.value()) {
33 register_node(node, token, ch);
34 }
35 } else if (node->get_channel_mask() != 0) {
36 for (uint32_t ch = 0; ch < 32; ++ch) {
37 if (node->get_channel_mask() & (1 << ch)) {
38 register_node(node, token, ch);
39 }
40 }
41 } else {
42 register_node(node, token, 0);
43 }
44}
float value
void register_node(const std::shared_ptr< Nodes::Node > &node, const Nodes::ProcessingToken &token, uint32_t channel)
Definition Graph.cpp:123
MAYAFLUX_API Nodes::ProcessingToken get_node_token(Domain domain)
Extracts node processing token from domain.
Definition Domain.hpp:174
std::optional< uint32_t > channel
Definition Creator.hpp:21
std::optional< std::vector< uint32_t > > channels
Definition Creator.hpp:22
std::optional< Domain > domain
Definition Creator.hpp:20

References MayaFlux::CreationContext::channel, MayaFlux::CreationContext::channels, MayaFlux::CreationContext::domain, get_node_token(), and register_node().

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