MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ to_binding_direction()

GpuBufferBinding::Direction MayaFlux::Yantra::to_binding_direction ( Portal::Graphics::BindingDirection  d)
inlinenoexcept

Translate a BindingDirection to a GpuBufferBinding::Direction.

Definition at line 12 of file ShaderSpecBinding.hpp.

14{
15 switch (d) {
16 case Portal::Graphics::BindingDirection::Input:
17 return GpuBufferBinding::Direction::INPUT;
18 case Portal::Graphics::BindingDirection::Output:
19 return GpuBufferBinding::Direction::OUTPUT;
20 default:
21 return GpuBufferBinding::Direction::INPUT_OUTPUT;
22 }
23}

References MayaFlux::Portal::Graphics::GpuBufferBinding::INPUT, MayaFlux::Portal::Graphics::Input, MayaFlux::Portal::Graphics::GpuBufferBinding::INPUT_OUTPUT, MayaFlux::Portal::Graphics::GpuBufferBinding::OUTPUT, and MayaFlux::Portal::Graphics::Output.

Referenced by bindings_from_spec().

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