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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Offsets and total size of a push constant block, under std430.
Definition at line 325 of file ShaderSpec.hpp.
References MayaFlux::Kakshya::gpu_block_layout().
Referenced by MayaFlux::Portal::Graphics::ShaderSpec::Assemble::build(), and MayaFlux::Buffers::ShaderProcessor::feed().
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