MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ toggle()

MAYAFLUX_API Form< bool > MayaFlux::Portal::Forma::Geometry::toggle ( Kinesis::AABB2D  region,
glm::vec3  color_off = glm::vec3(0.25F),
glm::vec3  color_on = glm::vec3(0.2F, 0.7F, 0.4F) 
)

Geometry function for a boolean toggle in NDC space.

Renders region as a filled rect in color_off or color_on based on the current bool value. Interaction is the caller's responsibility.

Parameters
regionNDC bounds of the toggle.
color_offFill color when false.
color_onFill color when true.

Definition at line 255 of file FormFactory.cpp.

259{
260 GeometryFn<bool> fn = [region, color_off, color_on](
261 bool v, std::vector<uint8_t>& out, Element& el) {
262 write_verts(out, Kakshya::to_mesh_vertices(Kinesis::filled_rect(region, v ? color_on : color_off)));
263 el.bounds_hint = region;
264 el.contains = {};
265 };
266
267 return { std::move(fn),
268 Graphics::PrimitiveTopology::TRIANGLE_STRIP,
269 static_cast<size_t>(4) * sizeof(Kakshya::MeshVertex),
270 press_flip() };
271}
void write_verts(std::vector< uint8_t > &out, const std::vector< V > &verts)
Write a vertex array into a GeometryFn output buffer.
Definition Geometry.hpp:35
std::function< void(T value, std::vector< uint8_t > &out_bytes, Element &element)> GeometryFn
Geometry function signature.
Definition Mapped.hpp:64
Vertex type for indexed triangle mesh primitives (TRIANGLE_LIST topology)
bool contains(glm::vec2 p) const noexcept
Definition Bounds.hpp:25
A bounded, renderable region on a window surface.
Definition Element.hpp:58

References MayaFlux::Kinesis::AABB2D::contains(), MayaFlux::Kinesis::filled_rect(), press_flip(), MayaFlux::Kakshya::to_mesh_vertices(), MayaFlux::Portal::Graphics::TRIANGLE_STRIP, and write_verts().

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