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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| std::vector< Nodes::LineVertex > MayaFlux::Kinesis::apply_uniform_color | ( | const std::vector< glm::vec3 > & | positions, |
| const glm::vec3 & | color, | ||
| float | default_thickness | ||
| ) |
Apply uniform color to position vertices.
Definition at line 617 of file GeometryPrimitives.cpp.
References apply_uniform_color().
Referenced by apply_uniform_color().
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