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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Constant acceleration from an initial velocity.
| start | Position at time zero |
| velocity | Initial velocity in position units per second, negative reverses |
| acceleration | Change of velocity per second, negative decelerates |
Position is start + velocity * t + acceleration * t^2 / 2 for t >= 0.
Definition at line 63 of file TimeMap.hpp.
References MayaFlux::Kinesis::acceleration(), MayaFlux::Kinesis::Tendency< D, R >::fn, and MayaFlux::Kinesis::velocity().
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