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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Writes scalar components into out as one element of dst.
Each component is converted to the component type of dst. Integer destinations saturate and map NaN to zero.
| dst | Destination format. |
| components | Source components, in element order (column-major for MAT4_F32). |
| out | Destination bytes, at least gpu_data_format_bytes(dst). |
Definition at line 137 of file GpuDataFormat.cpp.
References dst, FLOAT32, FLOAT64, gpu_data_format_bytes(), gpu_data_format_components(), INT32, MAT4_F32, out, UINT16, UINT32, UINT8, VEC2_F32, VEC2_F64, VEC3_F32, VEC3_F64, VEC4_F32, and VEC4_F64.
Referenced by pack_gpu_value().
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