|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
|
noexcept |
Number of scalar components in one element of a GpuDataFormat.
| fmt | GpuDataFormat value. |
Definition at line 62 of file GpuDataFormat.cpp.
References FLOAT32, FLOAT64, INT32, MAT4_F32, UINT16, UINT32, UINT8, VEC2_F32, VEC2_F64, VEC3_F32, VEC3_F64, VEC4_F32, and VEC4_F64.
Referenced by MayaFlux::Buffers::FormaBindingsProcessor::bind_push_constant(), and pack_gpu_components().
Here is the caller graph for this function: