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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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inlineexplicit |
Construct with shader config and optional pre-built binding list.
Bindings may be supplied here or added incrementally via the fluent API. Mixing both is valid — fluent calls append after any pre-built bindings.
| config | Shader path, workgroup size, push constant size. |
| bindings | Pre-built descriptor layout. Empty by default. |
| name | Executor name for logging and error messages. |
Definition at line 62 of file ShaderExecutionContext.hpp.