MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ ensure_gpu_ready()

bool MayaFlux::Yantra::GpuDispatchCore::ensure_gpu_ready ( )

Ensure GPU resources are initialised.

Safe to call repeatedly.

Returns
True if GPU is ready after this call.

Definition at line 29 of file GpuDispatchCore.cpp.

30{
32 return true;
35}
std::vector< GpuBufferBinding > m_bindings
virtual std::vector< GpuBufferBinding > declare_buffer_bindings() const
Declare the storage buffers the shader expects.
bool initialise(const GpuShaderConfig &config, const std::vector< GpuBufferBinding > &bindings)

References declare_buffer_bindings(), MayaFlux::Yantra::GpuResourceManager::initialise(), MayaFlux::Yantra::GpuResourceManager::is_ready(), m_bindings, m_gpu_config, and m_resources.

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