MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ start_binding()

Assemble & MayaFlux::Portal::Graphics::ShaderSpec::Assemble::start_binding ( uint32_t  n)
inline

Definition at line 372 of file ShaderSpec.hpp.

373 {
374 m_next_binding = n;
375 return *this;
376 }

References m_next_binding.