MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ start_binding()

Assemble & MayaFlux::Portal::Graphics::ShaderSpec::Assemble::start_binding ( uint32_t  n)
inline

Definition at line 415 of file ShaderSpec.hpp.

416 {
417 m_next_binding = n;
418 return *this;
419 }

References m_next_binding.

Referenced by MayaFlux::Nodes::Network::GpuFieldOperator::build_spec().

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