MayaFlux
0.5.0
Digital-First Multimedia Processing Framework
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◆
start_binding()
Assemble
& MayaFlux::Portal::Graphics::ShaderSpec::Assemble::start_binding
(
uint32_t
n
)
inline
Definition at line
372
of file
ShaderSpec.hpp
.
373
{
374
m_next_binding
= n;
375
return
*
this
;
376
}
MayaFlux::Portal::Graphics::ShaderSpec::Assemble::m_next_binding
uint32_t m_next_binding
Definition
ShaderSpec.hpp:484
References
m_next_binding
.
MayaFlux
Portal
Graphics
ShaderSpec
Assemble
Generated by
1.9.8