MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ pc() [1/2]

Assemble & MayaFlux::Portal::Graphics::ShaderSpec::Assemble::pc ( std::string  name)
inline

Declare a float push constant field.

Definition at line 480 of file ShaderSpec.hpp.

481 {
482 return pc(std::move(name), Kakshya::GpuDataFormat::FLOAT32);
483 }
std::string name
Definition VKDevice.cpp:123
Assemble & pc(std::string name, Kakshya::GpuDataFormat format)
Declare a push constant field with explicit format.
@ FLOAT32
32-bit float (standard GPU)

References MayaFlux::Kakshya::FLOAT32, name, and pc().

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