MayaFlux
0.3.0
Digital-First Multimedia Processing Framework
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generate_source_cache_key()
std::string MayaFlux::Portal::Graphics::ShaderFoundry::generate_source_cache_key
(
const std::string &
source
,
ShaderStage
stage
)
const
private
Definition at line
416
of file
ShaderFoundry.cpp
.
417
{
418
std::hash<std::string> hasher;
419
size_t
hash = hasher(source + std::to_string(
static_cast<
int
>
(stage)));
420
return
"source_"
+ std::to_string(hash);
421
}
Referenced by
load_shader()
.
Here is the caller graph for this function:
MayaFlux
Portal
Graphics
ShaderFoundry
Generated by
1.9.8