MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ generate_source_cache_key()

std::string MayaFlux::Portal::Graphics::ShaderFoundry::generate_source_cache_key ( const std::string &  source,
ShaderStage  stage 
) const
private

Definition at line 416 of file ShaderFoundry.cpp.

417{
418 std::hash<std::string> hasher;
419 size_t hash = hasher(source + std::to_string(static_cast<int>(stage)));
420 return "source_" + std::to_string(hash);
421}

Referenced by load_shader().

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