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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| ShaderID MayaFlux::Portal::Graphics::ShaderFoundry::load_shader | ( | const ShaderSource & | source | ) |
Load shader from explicit ShaderSource descriptor.
| source | Complete shader source specification |
Definition at line 350 of file ShaderFoundry.cpp.
References MayaFlux::Portal::Graphics::ShaderSource::content, MayaFlux::Portal::Graphics::ShaderSource::entry_point, load_shader(), and MayaFlux::Portal::Graphics::ShaderSource::stage.
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