MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_cached_keys()

std::vector< std::string > MayaFlux::Portal::Graphics::ShaderFoundry::get_cached_keys ( ) const

Get all cached shader keys.

Definition at line 501 of file ShaderFoundry.cpp.

502{
503 std::vector<std::string> keys;
504 keys.reserve(m_shader_cache.size());
505 for (const auto& [key, _] : m_shader_cache) {
506 keys.push_back(key);
507 }
508 return keys;
509}
std::unordered_map< std::string, std::shared_ptr< Core::VKShaderModule > > m_shader_cache

References m_shader_cache.