MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_cached_keys()

std::vector< std::string > MayaFlux::Portal::Graphics::ShaderFoundry::get_cached_keys ( ) const

Get all cached shader keys.

Definition at line 509 of file ShaderFoundry.cpp.

510{
511 std::vector<std::string> keys;
512 keys.reserve(m_shader_cache.size());
513 for (const auto& [key, _] : m_shader_cache) {
514 keys.push_back(key);
515 }
516 return keys;
517}
std::unordered_map< std::string, std::shared_ptr< Core::VKShaderModule > > m_shader_cache

References m_shader_cache.