MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ image_barrier()

void MayaFlux::Portal::Graphics::ShaderFoundry::image_barrier ( CommandBufferID  cmd_id,
vk::Image  image,
vk::ImageLayout  old_layout,
vk::ImageLayout  new_layout,
vk::AccessFlags  src_access,
vk::AccessFlags  dst_access,
vk::PipelineStageFlags  src_stage,
vk::PipelineStageFlags  dst_stage 
)

Insert image memory barrier.

Definition at line 1082 of file ShaderFoundry.cpp.

1091{
1092 auto it = m_command_buffers.find(cmd_id);
1093 if (it == m_command_buffers.end()) {
1094 return;
1095 }
1096
1097 vk::ImageMemoryBarrier barrier;
1098 barrier.srcAccessMask = src_access;
1099 barrier.dstAccessMask = dst_access;
1100 barrier.oldLayout = old_layout;
1101 barrier.newLayout = new_layout;
1102 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1103 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1104 barrier.image = image;
1105 barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
1106 barrier.subresourceRange.baseMipLevel = 0;
1107 barrier.subresourceRange.levelCount = 1;
1108 barrier.subresourceRange.baseArrayLayer = 0;
1109 barrier.subresourceRange.layerCount = 1;
1110
1111 it->second.cmd.pipelineBarrier(
1112 src_stage,
1113 dst_stage,
1114 vk::DependencyFlags {},
1115 0, nullptr,
1116 0, nullptr,
1117 1, &barrier);
1118}
std::unordered_map< CommandBufferID, CommandBufferState > m_command_buffers

References m_command_buffers.