MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ image_barrier()

void MayaFlux::Portal::Graphics::ShaderFoundry::image_barrier ( CommandBufferID  cmd_id,
vk::Image  image,
vk::ImageLayout  old_layout,
vk::ImageLayout  new_layout,
vk::AccessFlags  src_access,
vk::AccessFlags  dst_access,
vk::PipelineStageFlags  src_stage,
vk::PipelineStageFlags  dst_stage 
)

Insert image memory barrier.

Definition at line 1067 of file ShaderFoundry.cpp.

1076{
1077 auto it = m_command_buffers.find(cmd_id);
1078 if (it == m_command_buffers.end()) {
1079 return;
1080 }
1081
1082 vk::ImageMemoryBarrier barrier;
1083 barrier.srcAccessMask = src_access;
1084 barrier.dstAccessMask = dst_access;
1085 barrier.oldLayout = old_layout;
1086 barrier.newLayout = new_layout;
1087 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1088 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1089 barrier.image = image;
1090 barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
1091 barrier.subresourceRange.baseMipLevel = 0;
1092 barrier.subresourceRange.levelCount = 1;
1093 barrier.subresourceRange.baseArrayLayer = 0;
1094 barrier.subresourceRange.layerCount = 1;
1095
1096 it->second.cmd.pipelineBarrier(
1097 src_stage,
1098 dst_stage,
1099 vk::DependencyFlags {},
1100 0, nullptr,
1101 0, nullptr,
1102 1, &barrier);
1103}
std::unordered_map< CommandBufferID, CommandBufferState > m_command_buffers

References m_command_buffers.