MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ image_barrier()

void MayaFlux::Portal::Graphics::ShaderFoundry::image_barrier ( CommandBufferID  cmd_id,
vk::Image  image,
vk::ImageLayout  old_layout,
vk::ImageLayout  new_layout,
vk::AccessFlags  src_access,
vk::AccessFlags  dst_access,
vk::PipelineStageFlags  src_stage,
vk::PipelineStageFlags  dst_stage 
)

Insert image memory barrier.

Definition at line 1348 of file ShaderFoundry.cpp.

1357{
1358 auto it = m_command_buffers.find(cmd_id);
1359 if (it == m_command_buffers.end()) {
1360 return;
1361 }
1362
1363 vk::ImageMemoryBarrier barrier;
1364 barrier.srcAccessMask = src_access;
1365 barrier.dstAccessMask = dst_access;
1366 barrier.oldLayout = old_layout;
1367 barrier.newLayout = new_layout;
1368 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1369 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1370 barrier.image = image;
1371 barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
1372 barrier.subresourceRange.baseMipLevel = 0;
1373 barrier.subresourceRange.levelCount = 1;
1374 barrier.subresourceRange.baseArrayLayer = 0;
1375 barrier.subresourceRange.layerCount = 1;
1376
1377 it->second.cmd.pipelineBarrier(
1378 src_stage,
1379 dst_stage,
1380 vk::DependencyFlags {},
1381 0, nullptr,
1382 0, nullptr,
1383 1, &barrier);
1384}
IO::ImageData image
Definition Decoder.cpp:47
std::unordered_map< CommandBufferID, CommandBufferState > m_command_buffers

References image, and m_command_buffers.