MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ image_barrier()

void MayaFlux::Portal::Graphics::ShaderFoundry::image_barrier ( CommandBufferID  cmd_id,
vk::Image  image,
vk::ImageLayout  old_layout,
vk::ImageLayout  new_layout,
vk::AccessFlags  src_access,
vk::AccessFlags  dst_access,
vk::PipelineStageFlags  src_stage,
vk::PipelineStageFlags  dst_stage 
)

Insert image memory barrier.

Definition at line 1193 of file ShaderFoundry.cpp.

1202{
1203 auto it = m_command_buffers.find(cmd_id);
1204 if (it == m_command_buffers.end()) {
1205 return;
1206 }
1207
1208 vk::ImageMemoryBarrier barrier;
1209 barrier.srcAccessMask = src_access;
1210 barrier.dstAccessMask = dst_access;
1211 barrier.oldLayout = old_layout;
1212 barrier.newLayout = new_layout;
1213 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1214 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1215 barrier.image = image;
1216 barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
1217 barrier.subresourceRange.baseMipLevel = 0;
1218 barrier.subresourceRange.levelCount = 1;
1219 barrier.subresourceRange.baseArrayLayer = 0;
1220 barrier.subresourceRange.layerCount = 1;
1221
1222 it->second.cmd.pipelineBarrier(
1223 src_stage,
1224 dst_stage,
1225 vk::DependencyFlags {},
1226 0, nullptr,
1227 0, nullptr,
1228 1, &barrier);
1229}
IO::ImageData image
Definition Decoder.cpp:64
std::unordered_map< CommandBufferID, CommandBufferState > m_command_buffers

References image, and m_command_buffers.