MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ image_barrier()

void MayaFlux::Portal::Graphics::ShaderFoundry::image_barrier ( CommandBufferID  cmd_id,
vk::Image  image,
vk::ImageLayout  old_layout,
vk::ImageLayout  new_layout,
vk::AccessFlags  src_access,
vk::AccessFlags  dst_access,
vk::PipelineStageFlags  src_stage,
vk::PipelineStageFlags  dst_stage 
)

Insert image memory barrier.

Definition at line 944 of file ShaderFoundry.cpp.

953{
954 auto it = m_command_buffers.find(cmd_id);
955 if (it == m_command_buffers.end()) {
956 return;
957 }
958
959 vk::ImageMemoryBarrier barrier;
960 barrier.srcAccessMask = src_access;
961 barrier.dstAccessMask = dst_access;
962 barrier.oldLayout = old_layout;
963 barrier.newLayout = new_layout;
964 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
965 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
966 barrier.image = image;
967 barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
968 barrier.subresourceRange.baseMipLevel = 0;
969 barrier.subresourceRange.levelCount = 1;
970 barrier.subresourceRange.baseArrayLayer = 0;
971 barrier.subresourceRange.layerCount = 1;
972
973 it->second.cmd.pipelineBarrier(
974 src_stage,
975 dst_stage,
976 vk::DependencyFlags {},
977 0, nullptr,
978 0, nullptr,
979 1, &barrier);
980}
std::unordered_map< CommandBufferID, CommandBufferState > m_command_buffers

References m_command_buffers.