MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ get_shader_entry_point()

std::string MayaFlux::Portal::Graphics::ShaderFoundry::get_shader_entry_point ( ShaderID  shader_id)

Get entry point name for compiled shader.

Parameters
shader_idID of compiled shader
Returns
Entry point function name

Definition at line 496 of file ShaderFoundry.cpp.

497{
498 auto it = m_shaders.find(shader_id);
499 if (it != m_shaders.end()) {
500 return it->second.entry_point;
501 }
502 return "main";
503}
std::unordered_map< ShaderID, ShaderState > m_shaders

References m_shaders.