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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::string MayaFlux::Portal::Graphics::ShaderFoundry::get_shader_entry_point | ( | ShaderID | shader_id | ) |
Get entry point name for compiled shader.
| shader_id | ID of compiled shader |
Definition at line 487 of file ShaderFoundry.cpp.
References m_shaders.