MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ get_shader_entry_point()

std::string MayaFlux::Portal::Graphics::ShaderFoundry::get_shader_entry_point ( ShaderID  shader_id)

Get entry point name for compiled shader.

Parameters
shader_idID of compiled shader
Returns
Entry point function name

Definition at line 487 of file ShaderFoundry.cpp.

488{
489 auto it = m_shaders.find(shader_id);
490 if (it != m_shaders.end()) {
491 return it->second.entry_point;
492 }
493 return "main";
494}
std::unordered_map< ShaderID, ShaderState > m_shaders

References m_shaders.