MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ m_shader_filepath_cache

std::unordered_map<std::string, ShaderID> MayaFlux::Portal::Graphics::ShaderFoundry::m_shader_filepath_cache
private

Definition at line 657 of file ShaderFoundry.hpp.

Referenced by destroy_shader(), load_shader(), reload_shader(), and shutdown().