MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ is_cached()

bool MayaFlux::Portal::Graphics::ShaderFoundry::is_cached ( const std::string &  cache_key) const

Check if shader is cached.

Parameters
cache_keyFile path or cache key

Definition at line 496 of file ShaderFoundry.cpp.

497{
498 return m_shader_cache.find(cache_key) != m_shader_cache.end();
499}
std::unordered_map< std::string, std::shared_ptr< Core::VKShaderModule > > m_shader_cache

References m_shader_cache.