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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| ComputePipelineID MayaFlux::Portal::Graphics::ComputePress::create_pipeline_auto | ( | ShaderID | shader_id, |
| size_t | push_constant_size = 0 |
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Create pipeline with auto-reflection.
Definition at line 168 of file ComputePress.cpp.
References MayaFlux::Portal::Graphics::DescriptorBindingInfo::binding, create_pipeline(), MayaFlux::Portal::Graphics::ShaderFoundry::get_shader_reflection(), MayaFlux::Journal::GPUCompute, MayaFlux::Portal::Graphics::INVALID_COMPUTE_PIPELINE, is_initialized(), m_shader_foundry, MF_DEBUG, MF_ERROR, MayaFlux::Journal::Portal, MayaFlux::Portal::Graphics::DescriptorBindingInfo::set, and MayaFlux::Portal::Graphics::DescriptorBindingInfo::type.
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