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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| ComputePipelineID MayaFlux::Portal::Graphics::ComputePress::create_pipeline_auto | ( | ShaderID | shader_id, |
| size_t | push_constant_size = 0 |
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Create pipeline with auto-reflection.
Definition at line 154 of file ComputePress.cpp.
References MayaFlux::Portal::Graphics::DescriptorBindingConfig::binding, create_pipeline(), MayaFlux::Portal::Graphics::ShaderFoundry::get_shader_reflection(), MayaFlux::Journal::GPUCompute, m_shader_foundry, MF_DEBUG, MayaFlux::Journal::Portal, MayaFlux::Portal::Graphics::DescriptorBindingConfig::set, and MayaFlux::Portal::Graphics::DescriptorBindingConfig::type.
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