MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ write() [14/16]

template<typename T >
void MayaFlux::Portal::Forma::Bridge::write ( std::shared_ptr< MappedState< T > >  state,
std::shared_ptr< Buffers::VKBuffer >  target_buffer,
const std::string &  shader_path,
uint32_t  offset,
Kakshya::GpuDataFormat  format 
)
inline

Definition at line 314 of file Bridge.hpp.

319 {
320 write(ref_of(state), std::move(target_buffer), shader_path, offset, format);
321 }
uint64_t offset
Definition Composite.cpp:10
bool format
void write(std::shared_ptr< MappedState< T > > state, std::function< void(std::span< const float >)> sink)
Definition Bridge.hpp:138
static ElementRef ref_of(const std::shared_ptr< MappedState< T > > &state)
Definition Bridge.hpp:702

References format, and offset.