MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ write() [2/7]

Binding & MayaFlux::Portal::Forma::Bridge::Binding::write ( const std::shared_ptr< Buffers::VKBuffer > &  target,
const std::string &  shader_path,
uint32_t  offset,
Kakshya::GpuDataFormat  format 
)
inline

Definition at line 584 of file Bridge.hpp.

589 {
590 m_bridge.write(m_ref, target, shader_path, offset, format);
591 return *this;
592 }
uint64_t offset
Definition Composite.cpp:10
bool format
void write(std::shared_ptr< MappedState< T > > state, std::function< void(std::span< const float >)> sink)
Definition Bridge.hpp:138

References format, offset, and write().

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