MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ m_token_network_processing

std::unordered_map<ProcessingToken, std::unique_ptr<std::atomic<bool> > > MayaFlux::Nodes::NodeGraphManager::m_token_network_processing
private

Processing flags for each token's networks.

Used to prevent re-entrant processing of networks within the same cycle.

Definition at line 497 of file NodeGraphManager.hpp.

Referenced by postprocess_networks(), and preprocess_networks().