MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ unregister_network_global()

void MayaFlux::Nodes::NodeGraphManager::unregister_network_global ( const std::shared_ptr< Network::NodeNetwork > &  network)

Unregister network globally.

Definition at line 615 of file NodeGraphManager.cpp.

616{
617 for (const auto& pair : m_network_registry) {
618 if (pair.second == network) {
619 m_network_registry.erase(pair.first);
620 break;
621 }
622 }
623}
std::unordered_map< std::string, std::shared_ptr< Network::NodeNetwork > > m_network_registry
Global network registry (like m_Node_registry)

References m_network_registry.

Referenced by cleanup_completed_routing(), remove_network(), and terminate_active_processing().

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