MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ m_network_registry

std::unordered_map<std::string, std::shared_ptr<Network::NodeNetwork> > MayaFlux::Nodes::NodeGraphManager::m_network_registry
private

Global network registry (like m_Node_registry)

Maps generated IDs to networks for lifecycle management

Definition at line 475 of file NodeGraphManager.hpp.

Referenced by is_network_registered(), register_network_global(), unregister_network_global(), and ~NodeGraphManager().