MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ get_node_audio_buffer()

std::optional< std::span< const double > > MayaFlux::Nodes::Network::WaveguideNetwork::get_node_audio_buffer ( size_t  ) const
overridevirtual

Get output of specific internal node as audio buffer (for ONE_TO_ONE mapping)

Parameters
indexIndex of node in network
Returns
Optional span of samples for this node, or nullopt if not applicable

For networks with multiple nodes, this allows external entities to access individual node outputs as separate audio buffers. Useful for granular synthesis, multi-voice processing, etc.

Reimplemented from MayaFlux::Nodes::Network::NodeNetwork.

Definition at line 518 of file WaveguideNetwork.cpp.

519{
520 if (index != 0 || m_last_audio_buffer.empty())
521 return std::nullopt;
522
523 return std::span<const double>(m_last_audio_buffer);
524}
std::vector< double > m_last_audio_buffer

References MayaFlux::Nodes::Network::NodeNetwork::m_last_audio_buffer.